Senior Software Developer, Realtime (Brahma AI - A DNEG Dedicated Unit of Brahma)
Description
- Architectural Contribution: Collaborate with other team leads to design and implement robust, scalable methods for integrating Unreal Engine with our proprietary global pipeline.
- Tool Development: Design, develop, and deliver high-quality tools for artists across various disciplines, from layout to final pixels.
- Pipeline Integration: Create and maintain robust methods for integrating Unreal Engine with our proprietary global studio pipeline.
- Team Leadership & Mentorship: Lead a small, agile sub-team of developers, providing technical guidance and conducting code reviews to foster a high-performance culture.
- Project Management: Oversee the development lifecycle for specific realtime tools - from requirements gathering and scoping to delivery - ensuring milestones are met.
- Stakeholder Involvement: Act as a technical liaison for production VFX Supervisors and HODs, translating creative requirements into actionable technical tasks.
- Cross-Department Collaboration: Partner with other Technology groups to ensure realtime initiatives are integrated seamlessly into the studio's broader software infrastructure.
- Quality & Standards: Promote best practices for technical documentation, testing protocols, and CI/CD workflows to ensure the stability of production-critical tools.
- Leadership Experience: Proven track record of leading small technical teams or acting as a Lead Developer on complex, multi-person projects.
- Advanced Technical Proficiency: Expert-level knowledge of Unreal Engine (C++ and Blueprints) and a solid understanding of the Engine's inner workings.
- Programming Skills: Extensive professional experience in C++ and Python within a Linux and Windows environment.
- Project Management Skills: Experience working in (and leading) Agile/Scrum environments, with the ability to manage competing priorities and stakeholder expectations.
- Communication: Exceptional ability to communicate complex technical concepts to non-technical stakeholders and artists.
- Problem Solving: A proactive mindset with the ability to navigate ambiguity and provide stable solutions under production pressure.
- Industry Context: Experience with Virtual Production, VFX, or Feature Animation workflows (e.g., USD, OpenColorIO).
- Tooling Expertise: Experience developing artist-facing tools for packages like Houdini, Maya, Nuke, or Katana.
- Systems Knowledge: Experience with multi-user Unreal development and large-scale version control (Perforce/Git) at a studio level.
- Education: A degree in Computer Science, Computer Engineering, or a related field.
The team builds tools, platforms and workflows that support VFX and Feature Animation pipelines across DNEG’s global studios.
Much of the work focuses on artist-facing tools, large production pipelines, simulation and rendering workflows, and systems that need to run reliably across distributed teams.
À propos de nous
Nous sommes DNEG, l'un des principaux studios d'effets visuels et
d'animation au monde pour la création de longs métrages primés, de contenu
télévisuel et multiplateforme. Nous employons plus de 9000 personnes avec
des bureaux et des studios dans le monde entier: en Amérique du Nord (Los
Angeles, Montréal, Toronto, Vancouver), en Europe (Londres), en Asie
(Bangalore, Mohali, Chennai, Mumbai) et en Australie (Sydney).
Chez DNEG, nous croyons fondamentalement que l'acceptation de nos différences est un élément essentiel de notre réussite collective. Nous nous engageons à créer un environnement de travail équitable, diversifié et inclusif pour nos équipes mondiales, où chacun se sent important et à sa place. Nous accueillons et encourageons les candidatures de tous, quels que soient le parcours, l'expérience ou le handicap. N'hésitez pas à nous faire savoir si vous avez besoin d'ajustements ou de soutien au cours de la procédure de candidature. Nous avons hâte de vous rencontrer!